{"id":58,"date":"2023-03-10T20:00:00","date_gmt":"2023-03-10T11:00:00","guid":{"rendered":"http:\/\/noplannogame.com\/?p=58"},"modified":"2024-02-23T23:22:51","modified_gmt":"2024-02-23T14:22:51","slug":"decadence-bioshock-opulence-et-decrepitude","status":"publish","type":"post","link":"https:\/\/noplannogame.com\/index.php\/2023\/03\/10\/decadence-bioshock-opulence-et-decrepitude\/","title":{"rendered":"D\u00e9cadence : Bioshock, opulence et d\u00e9cr\u00e9pitude"},"content":{"rendered":"\n<p class=\"has-text-align-center\">Cela fait maintenant 15 ans que nous avons plong\u00e9 pour la premi\u00e8re fois dans les profondeurs de l&rsquo;oc\u00e9an Atlantique et que nous avons \u00e9t\u00e9 s\u00e9duits par BioShock et sa ville sous-marine de Rapture, l&rsquo;un des plus environnements urbains les plus marquants tous jeux confondus. Si le terme \u00ab unique \u00bb est quelque peu galvaud\u00e9 de nos jours, le caract\u00e8re claustrophobe et envoutant de Bioshock le m\u00e9rite bien. Rapture est tellement sp\u00e9ciale, puissante et m\u00e9morable qu&rsquo;elle m\u00e9rite ce que les industries du paysage et de l&rsquo;environnement appellent un genius loci, ou dans notre langue vivante, un v\u00e9ritable esprit du lieu.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"D\u00e9cadence : Bioshock, opulence et d\u00e9cr\u00e9pitude | No Plan No Game : Architecture et jeu vid\u00e9o\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/MXg2U5wfc70?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Cela fait maintenant 15 ans que nous avons plong\u00e9 pour la premi\u00e8re fois dans les profondeurs de l&rsquo;oc\u00e9an Atlantique et que nous avons \u00e9t\u00e9 s\u00e9duits par BioShock et sa ville sous-marine de Rapture, l&rsquo;un des plus environnements urbains les plus marquants tous jeux confondus. Si le terme \u00ab unique \u00bb est quelque peu galvaud\u00e9 de [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-58","post","type-post","status-publish","format-standard","hentry","category-video"],"_links":{"self":[{"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/posts\/58","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/comments?post=58"}],"version-history":[{"count":3,"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/posts\/58\/revisions"}],"predecessor-version":[{"id":61,"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/posts\/58\/revisions\/61"}],"wp:attachment":[{"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/media?parent=58"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/categories?post=58"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/noplannogame.com\/index.php\/wp-json\/wp\/v2\/tags?post=58"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}